It seems the player is not given enough weaponry or ammo to deal with the number of enemies in the level. If you want to play it as a latter, the combat is unenjoyable. Rising Sun lacks that 'thinking man's shooter' quality, as if it is a poor comprise between the Goldneye-esque objective-based traiditon and Allied Assault's linear popcorn shooter approach. The PS1 games and Frontline had this ingenuity in which level designs work together with the mission designs. Some of the levels in this game (this is not the emulation problem) are so ugly that I could not believe they were designed by professionals.
Like, even if it were to have Allied Assault's gameplay template, it would have still been worse than most of the custom maps I played. I will not delve into the performance issue since it is not the game's fault, likely due to the emulation.Īs a game, it feels like an amateur mod for Medal of Honor: Frontline rather than a sequel. The aiming is nearly impossible, but I pushed it through and managed to actually beat it. The framerate is worse than Goldeneye on N64. Playing it on Xbox 360 is flat-out unplayable. Just finished the Xbox version of Medal of Honor: Rising Sun on Xbox 360.